![]() ![]() Described by American Songwriter as a “compositional genius,” Zappa is known for writing songs offering sage advice (“Don’t Eat The Yellow Snow”) to astute cultural critiques (“Valley Girl” and “Trouble Every Day”), disco satire (“Dancin’ Fool”) to serious orchestral compositions (“The Perfect Stranger” and “Strictly Genteel”). Under the new agreement, UMPG acquires Zappa’s complete publishing catalog including “Watermelon In Easter Hay,” “Cosmik Debris,” “Peaches En Regalia,” “Uncle Remus,” “Joe’s Garage” and hundreds more. With the acquisition, which additionally includes Frank Zappa’s name and likeness, Universal Music Enterprises (UMe), UMG’s global catalog company, and Universal Music Publishing Group (UMPG), the company’s leading music publisher, will build on the company’s already successful track record of working with the Zappa Trust to amplify Frank Zappa’s career as a trailblazer, iconoclast, brilliant musician and fearless artist who challenged music and culture with his unconventional and uncompromising vision and advocacy. The content spans the prolific four-decade career of the legendary, boundary-pushing musician, acclaimed composer, virtuoso guitarist, and prominent activist. SANTA MONICA, JUniversal Music Group (UMG), the world leader in music-based entertainment, today announced an agreement between Moon, Dweezil, Ahmet and Diva Zappa (the Zappa Trust) to acquire Frank Zappa’s estate, including his expansive recordings, publishing catalog of iconic songs, film archive, and the complete contents of The Vault, the near mythic storage facility that houses the late Zappa’s life’s work. UNIVERSAL MUSIC GROUP BECOMES THE PERMANENT HOME OF FRANK ZAPPA ESTATEĬompany Acquires Recordings, Song Catalog, Film Archive and Complete Contents of The Vault of the Legendary American Artist, Genius Composer, Rock Guitar Virtuoso, Free Speech Activist and One-Time Cultural Ambassador to Czechoslovakia UNIVERSAL MUSIC GROUP BECOMES THE PERMANENT HOME OF FRANK ZAPPA ESTATE.The show certainly doesn’t gloss over that relationship, though the third episode obviously focuses more on Bill and Frank. Joel and Ellie unite a bit over Bill’s aggressive paranoia, and we start to understand that Joel is beginning to see Ellie as more than just a package that needs to be delivered. Again, though, there’s no definitive word on whether he is still alive.Īlso of note is the fact that the Bill story in the games emphasizes Joel and Ellie’s growing relationship a bit more than the version of Bill and Frank’s story in the show. We never see Bill again, though he is mentioned during conversations a few times in both The Last of Us and The Last of Us Part 2. Joel and Ellie leave a still bitter and broken Bill to himself. Joel tries to offer his condolences to Bill before Joel and Ellie leave, but Bill only reiterates that he no longer owes Joel any favors. Bill is disturbed by this encounter, though he is clearly trying to maintain his disassociated demeanor. He says that Frank hung himself after becoming infected, though a nearby suicide note reveals that Frank was furious at Bill at the time of his death and that the two had clearly not reconciled from their falling out. Not long after, the trio comes across a body hanging from a rope. He only says that it is dangerous to care about someone in this world and soon even tells Joel that trying to care for Ellie will get him killed. That conversation eventually inspires Bill to bring up Frank, though Bill doesn’t explicitly state the nature of his and Frank’s relationship. So what about Frank? Well, during Bill, Joel, and Ellie’s journey through town, Joel mentions that Tess convinced him to escort Ellie (though he shrewdly fails to reveal that Tess is dead). Bill tells Joel that he will help him find parts for the car Joel and Ellie need, but that this is the last favor he will ever do for Joel. Joel and Ellie convince Bill to calm down (relatively speaking), but it’s clear that Bill has achieved new levels of paranoia fueled by his isolation. They’re rescued by Bill, but Bill is immediately suspicious of their presence and subdues them out of fear that they’ve both been bitten. Inevitably, Joel and Ellie alert a massive pack of infected while trying to work their way through those traps. Those traps are a significant gameplay part of the “Bill experience” in the game. Before Joel and Ellie reach Bill, though, they’re forced to navigate a deadly series of traps that Bill has spread throughout the town of Lincoln.
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